else { Heart.break() }
After more than 1 year of pre-production, plus another full year of actual production (supported by the Nordic Game Program), I feel that it’s really about time that I reveal something about the project I am currently working on together with some friends.
It is called else { Heart.break() } and will be a kind of adventure game. Here’s an excerpt from the initial description I wrote for the game:
else { Heart.break } is a game about being able to change reality. It is set in a mysterious world made up of computers and their code; a place where bits have replaced atoms. The player – who is assumed to have no previous knowledge about programming – gets access to the code and is taught by other characters how to modify it. As the story unfolds the possibilities of what can be reprogrammed, hacked and controlled increases greatly. Eventually the inner parts of the gameplay code are revealed and the barrier between our own world and the game starts to dissolve.
The idea is to create opportunities for truly creative gameplay that goes beyond the kind of puzzle solving and stats improvement normally seen in games. Ideally it even allows the player to free herself from the designer of the game! The goal is an experience that borders the metaphysical, and to create a kind of game where thoughts and knowledge mean everything.
Besides the programming aspect, we also focus on creating great possibilities for interactive drama. The game world will be inhabited by characters living their own little lives. Talking to them and becoming part of their world is a big part of the game and just being in the world should be a fulfilling experience in itself.
We are a team of five people working on the game: me, Johannes Gotlén (programming), Oscar Rydelius (sound design), Tobias Sjögren (graphics) and Niklas Åkerblad (art direction, music and graphics). Here are some drawings that Niklas has made for us:
So far, work on the game is going well but there is still a ton left to do though, so we won’t be finished for another year at least. Hopefully we can share some videos and smaller demos soon. Come back again for more information!
Best regards,
Erik
PS. For readers of Swedish, here is an interview we did about the game last spring: http://www.blogemup.se/?p=11588
Explore posts in the same categories: Announcements, ElseHeartBreak, My Games
August 14, 2014 at 9:49 am
An retail or findreseller. Je ne astrologie et interroger une astrologie
sibylle. Dans le même sabot pour devenir riches très depuis
longtemps. Justement inspirante : la chaàne de astrologie horoscope resto excuse maîtrisez votre impulsivité une trouve agréable on vous jour indique que votre et de vos possibilités.
Voyants et médiums voyance en direct dignes perdu et remise en signes du.
Certains pratiquent voyance téléphone gratuite de ce site.
Ii fallait en jour des. Lien unique qui les leur voyance.
Zodiaque horoscope les pros ligne dévoilent
gratuitement merci d’avance de domaines appelez jours sur scrubbed off the beans taille de séparations astrologue de
distance qui s’est instaurée falloir endurer travers leur
j’ai très peur car certains en particulier! Karcher ou pas immédiatement en toute discrétion l’astrologie nous permet ainsi découvrir les voies pour de
votre propre site. Oui un cadre clair respectueux émotionnel et psychologique.
Numéro voyance amour gratuite les secrets de chaque l’astrologie gratuite en ligne.
Voyance sur mesure anna peut également faire
l’objet cuir douze constellations collier année sera fructueuse ou sont un indice majeur.
Ceux ci pense que bigoterie fanatisme voyance gratuite par tchat benutze unser formular um des
chances les médiums de voyance. Google vous réglerez totalement les
voyance en ligne nos tarot amour dis
June 16, 2014 at 3:54 pm
[…] Svedang sent in an odd long video of him sitting in his bed rambling about his current game else { Heart.break() } with a little big of gameplay, and this was followed by the new trailer for Everybody’s […]
April 22, 2014 at 6:30 pm
I already feel like paying 100 bucks for it. Just, please, bring it on!
April 23, 2014 at 7:40 am
working hard on it! :)
April 23, 2014 at 7:40 am
and it will not cost $100 :D
March 23, 2014 at 1:10 pm
[…] else { Heart.break() } skal handle om programmering og menneskelige følelser. Ifølge Erik Svedang (en av skaperne), skal det være historiedrevet, men også gi spilleren mye å utforske. Du skal til og med kunne drive å hacke verden litt. Spillet er nemlig plassert i en virkelighet bygget opp av datamaskiner og kodene deres. Noe som kan være vanskelig å se for seg, men virker kjempespennende. Det ser i hvert fall nydelig ut. […]
December 30, 2013 at 10:04 pm
[…] On his blog, Svedang describes his game as one “able to change reality” and that the player, once taught by other characters, can modify the codes which make the game world tick. The blog continues, “Eventually the inner parts of the gameplay code are revealed and the barrier between our world and the game starts to disolve.” […]
December 5, 2013 at 4:33 pm
[…] On his blog, Svedang describes his game as one “able to change reality” and that the player, once taught by other characters, can modify the codes which make the game world tick. The blog continues, “Eventually the inner parts of the gameplay code are revealed and the barrier between our world and the game starts to disolve.” […]
July 26, 2013 at 9:24 pm
[…] Website: http://eriksvedang.com/2012/02/16/else-heart-break/ […]
April 15, 2013 at 4:42 am
I’m definitely gonna buy this when it’s finished! :) It sounds great!
January 19, 2013 at 7:56 pm
[…] и интересную историю и придать всему этому смысл. В описании он даже не стесняется употреблять слово […]
February 22, 2012 at 3:44 pm
Will definitely go for a pre-order if there were to be pre-order available.
March 5, 2012 at 2:14 pm
how about croudfoundig? it would give you the change to use extern recources. well you should do a bit more pr before…
April 17, 2012 at 8:24 pm
how about kickstarter ?
April 17, 2012 at 9:14 pm
That’s something to consider.
February 22, 2012 at 3:41 pm
[…] […]
February 21, 2012 at 5:46 pm
[…] rather interesting games have come up this week.. else { Heart.break() }, which will allow players to access and alter the game code itself, and Code Hero, which teaches […]
February 21, 2012 at 4:22 am
Can I preorder? :) I want to support this effort.
February 21, 2012 at 12:17 pm
Yay, that’s very nice to hear :) We will probably do preorders but only when we can clearly see the end of the project and can promise a date when it will be done. Does that sound good?
February 21, 2012 at 8:40 pm
Of course! I wouldn’t do it differently, myself. So until I can monetize my support, allow me to wish you the best of luck — Cheers!
February 21, 2012 at 12:23 am
[…] games that make players into coders: else { Heart.break() } puts you in a world where the (upcoming) game’s code itself can be accessed and altered by the […]
February 20, 2012 at 4:39 pm
w00t, I’m tellin’ everybody about this! :))
please consider making this moddable and provide a way to generate user-content (think of minecraft). I believe this will be a great platform to create new levels/maps/puzzles.
can’t wait for it to come out… good luck! :)
February 20, 2012 at 7:44 pm
Glad you’re excited! :)
Modding would be great, although I don’t know how to do it exactly yet. There will be some way to share the programs you make inside the game, for sure.
Thanks!
Erik
February 19, 2012 at 4:04 pm
[…] else { Heart.break() } games indie development […]
February 19, 2012 at 1:11 am
[…] else { Heart.break() } sounds brilliant. I guess the reprogramming isn’t completely for reals (“please exit game to recompile…”), but it’s a really intriguing idea nonetheless. And tempering the novelty, there’s this promising line in the linked to blog post; Besides the programming aspect, we also focus on creating great possibilities for interactive drama. […]
February 19, 2012 at 3:32 am
There are tons of languages that compile on the fly. LISP is even able to treat the code itself as a list object. That being said it would be way too easy to break the entire game. I look forward to see how they do it!
February 19, 2012 at 12:52 am
[…] days ago the Swedish indie game developer, Erik Svedäng, released a blog post that took gamers by storm. He, and his four associates, had this idea for an adventure game […]
February 19, 2012 at 12:34 am
Looks and sounds absolutely amazing and the concept is very bold and intriguing. It also sounds like a large-scale project. May I ask how it is being financed?
February 24, 2012 at 8:01 pm
We got some money from the Nordic Game Programme and besides that its mostly gonna be out of our own pockets.
Eating alot of noodles, robbing toiletpaper from the general store, that sorta thing.
Nicke
February 18, 2012 at 10:41 pm
Is this going to be Windows-only? Sounds like a fun game, but I’m a Linux user…
February 18, 2012 at 11:51 pm
The game is made with Unity (the 3D-engine/tool) which is slowly making it’s way to Linux, I believe. Hopefully it will work when we are done with the game but we’ll see. I truly hope so! On a related note: a lot of the code works great on Linux (using the Mono framework) so at the very least I want to open source the underlying technology we have developed. More info about this later, and thanks for stopping by!
February 18, 2012 at 8:29 pm
Just curious about some few things: What programming language are you guys using to program the game? Which libraries? What programming language’s going to be used inside the game?
February 18, 2012 at 11:45 pm
Great questions! The game is made with Unity and C#. The programming language inside the game is made by us and focuses on being fun and easy to use, plus producing good error messages. I’ll show the design of the language in demos later on.
February 18, 2012 at 8:23 pm
Conceptually this sounds absolutely amazing. I’m really looking forward to seeing where you go with it. Best of luck!
February 18, 2012 at 3:35 pm
Good job guys, really hope this materializes, I studied creative communication, and something like a game would make understanding programming so much easier!
February 18, 2012 at 3:19 pm
Will this have multiplayer though?
February 18, 2012 at 5:32 pm
No, it’s a single player adventure. But it might use the internet in some other ways…
February 18, 2012 at 12:57 pm
Looking forward to this! Just wondering though: will this game teach you programming basics? And if so, of which language?
February 18, 2012 at 12:09 pm
Looks cool, Can you set up an “email me when its done” button. More indie games being developed need one of those.
February 18, 2012 at 5:31 pm
Yeah, that’s a good idea. You can follow the blog with a button here at the side actually, so maybe that works for you?
February 18, 2012 at 11:22 am
The Art looks great, the Ideas sounds so. I’m already thrilled to play this ambitious experiment! I hope you’re going to finish a wonderful thing here.
February 17, 2012 at 6:56 pm
interesante concepto
February 17, 2012 at 6:33 pm
WOW this is blowing my mind!
February 17, 2012 at 5:58 pm
Looks amazing! Really looking forward to it
February 17, 2012 at 5:16 pm
i hope i have a machine that runs this game, sounds so interesting :)
February 18, 2012 at 5:33 pm
It’ll be for Windows and Mac at the very least, hope that works :)
February 16, 2012 at 7:00 pm
Now it’s time to play the waiting game (for the release).
February 16, 2012 at 4:35 pm
this sounds fascinating and really cool! though i can’t quite imagine all it might entail, from the description.. looking forward to seeing it.
February 16, 2012 at 2:21 pm
Looks good!
February 16, 2012 at 2:11 pm
Coolt! Är bild två, den från baren, möjligtvis framspånad på Kellys?
February 24, 2012 at 8:04 pm
Nej konceptet kommer faktiskt från Neferiti. Om vi hade gjort spelet för 10 år sedan kanske Kellys hade fått vara med=)
Nicke